![]() uTinyRipper in log (which I'm unable to find and able to read only first letters) mentions something about, therefore I suppose there's something wrong with decompression. I found only one that can be read, that is resmanifest.ab containing tes. Unity 2021.316f1 with Asset Bundle Browser 1.7.0 I tried next utilites to interact with these files: Important note: This project is currently in an experimental state. Assignment to AssetBundles happens at the Asset level. This dependency information is used to determine the set of Objects that will be included in an AssetBundle. bundle, etc.) and converting them into the native Unity engine format. Unity’s AssetBundle system will discover all dependencies of an Object when the Object is built into an AssetBundle. sharedAssets, etc.) and assets bundles (. ![]() Through hex editor I'm able to read the file header, it starts with UnityFS.5.x.x.2018.4.36f1. AssetRipper is a tool for extracting assets from serialized files ( CAB. I suppose it's Unity's AssetBundle format. In /Android/data// there are model files under bundles directory, they are in *.ab format. I'm trying to extract to inspect assets from a game for Android. I'm not sure if it is the right site to question since asset extraction is not a development.
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